refraction / focus / precision
Optical glass
A lens-driven plane that bends the underlying grid, catches edge light and changes depth around the pointer.
LAB 01 / SURFACE JOURNEY
Move through twelve full-screen materials. Every surface has its own physical response, visual grammar and cursor designed for that specific world.
refraction / focus / precision
A lens-driven plane that bends the underlying grid, catches edge light and changes depth around the pointer.
charge / branch / discharge
A high-voltage atmosphere that finds the pointer through branching arcs. Faster movement builds a wider, more unstable charge field.
polarize / rotate / reveal
A field of polarized cells rotates toward the pointer, shifting from smoked glass to electric color as the viewing axis changes.
rake / dune / trace
A granular surface that keeps temporary grooves, lifts soft dunes and records the direction of every pass.
direction / velocity / wake
A luminous wind tunnel where trajectories bend around the pointer and stretch into a directional wake at speed.
spectrum / angle / glare
A prismatic sheet with directional glare, microscopic scratches and a spectrum that follows the viewing angle.
crease / lift / shadow
An editorial sheet whose moving fold line lifts the surface and reveals the warmer reverse side beneath it.
drop / diffuse / marble
Dense pigment blooms through a pale fluid, pulling nearby color into marbled currents and deepening wherever the pointer pauses.
scan / noise / stabilize
An unstable display whose RGB channels, scan lines and noise become sharply synchronized under the reticle.
pressure / dent / rebound
A warm physical slab that dents under the pointer, compresses on contact and eases back into its original form.
merge / split / cohesion
Reflective droplets detach from the field, gather around the pointer and merge back into a continuous metal skin.
project / slice / construct
Volumetric beams and monolithic planes assemble around the pointer, turning empty space into a temporary architecture of light.